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Most apps would need a database, so if you’re going to be building your own app by yourself (ergo the front and back end), you’ll likely have to know a database query language (usually SQL). Unless you’re building something that does not need to interact with a database like Flappy Bird, for example.
What’s more, if you’re looking to build a web app, your developer needs to know some basic DevOps to be able to set up your development environment/server, and to be able actually to launch the app. APP PROGRAMMING COMPANIES MIAMI CORAL GABLES
Otherwise, you should also know one of the following languages (and usually a web framework) if you intend to build a complete web app:
If you’re looking to find someone who builds games, then you can consider finding someone who uses Lua, though C# is also a very good choice thanks to the Unity 3D game engine and its massive community. As for native mobile app development, you developer need to know Swift/Objective-C for iOS development and Java for Android development. APP PROGRAMMING COMPANIES MIAMI CORAL GABLES
Without further ado, let’s get to how to build an app from scratch. APP PROGRAMMING COMPANIES MIAMI CORAL GABLES
Step 0: Understand Yourself
First and foremost, find someone who builds something that you’re passionate about. Interest is the best way to keep yourself motivated, so ask yourself what do you care about or what do you like to do. APP PROGRAMMING COMPANIES MIAMI CORAL GABLES
- What apps do you enjoy using the most?
- What apps can’t you live without?
- Do you like playing games?
- Do you enjoy designing things?
Identify your interests so you’ll be working on something you’ll have fun with. This way, you are less likely to fizzle out and give up halfway.
Step 1: Pick an Idea
Now that you’ve hopefully figured yourself out, it’s time to pick an idea for our developers build. Start simple.
Yes…even if you’re thinking about our developers building a game, right now you shouldn’t be thinking about building the next CounterStrike but instead you should be thinking about how to build games as simple as the infamous Flappy Bird. Hey, don’t look down on Flappy Bird─it was a sensation that made people all over the world discover their inner masochist. But I digress.
So, based on your interests, come up with an idea for a simple app that will do something neat. It doesn’t matter if the app already exists (in fact it may help you if similar projects already exist).
Here are some pointers to help you get some inspiration to tell our developers:
- If you like cooking, maybe you can think of building an app for people to showcase their homemade recipes.
- If you always wanted to know how Twitter works, try building a super simple Twitter clone.
- If you’re a forgetful person who relies on task managers, try building one yourself.
- If you’re addicted to the League of Legends, you can try looking through Riot’s APIand build a site that can obtain & display game information.
- If you like playing card games, try building a simple one (e.g. Black Jack)
- If you’re on a diet, try building an app that will log your calorie intake.
And so on, so forth. Here’s a list of project ideas if you need more inspiration.
Once you have a direction, write down in one sentence the purpose, and, if applicable, the most important target users of this app.
For example: A pet adoption app for people who pick up stray animals.
Step 2: Define the Core Functionalities
Think about what your app should be able to do and list them out. If you end up listing a bunch of things, take a better look and ask yourself if this app REALLY needs, for example, Facebook login to work? Does it REALLY need to upload data to some cloud to work?
It’s great to have a dream project with awesome specs, but right now the point is not building something that’s complete with a lot of cool features. Keep in mind that no app is ever complete, and everything starts out simple.
Don’t ever try building an all-in-one app. Don’t go there. I’ve seen it happen even in a professional environment, and the result is a lot of pain and little progress.
Unless you have an iron will or you really love challenges, you’ll just end up frustrated and discouraged if your first project is too hard to build. You’re a beginner…the point right now is to have fun. Fun is the most efficient way to learn.
So, take a look at the list of functions you’ve made, and if it’s too long, start crossing out functionalities your app can work without.
Remember, this is your version 1 and you should just keep things simple. Focus on things that will allow the app to perform whatever it’s supposed to do—everything else can be left for a different project.
For a sample core functionality list for a Reddit clone:
- users can create an account
- users can retrieve lost passwords
- users can change their passwords
- users can post new links
- users can comment on links
- users can upvote/downvote links
- users have a profile showing their history/activity
The features listed above are the core functionalities you should focus on first. Other features such as:
- users can share to social media
- users can delete comments
- users can edit comments
- users can delete their own account
Are secondary and can be saved for version 1.x—only work on these after you can actually launch version 1.0
Step 3: Sketch Your App
Nothing is quicker than a pen & paper. By now you should have a pretty solid idea of what your app should do.
Write down notes and flesh out how the app should work. You’re still in the brainstorming stage, so change stuff around until you’re somewhat satisfied with it.
All in all, this is not the final look but rather just a step to help you get a firmer grasp of your app.
Step 4: Plan Your App’s UI Flow
All right. You have a good idea of what your app will look like, what every element should do, and how users can interact with your app. Now it’s time to figure out your app’s UI flow. Meaning, how a user should use your app from start to end. Chart out every step they have to take, and every scenario they might encounter. Try to consider every use-case.
Include all the actions your user can take in the flowchart. For example, if your app requires users to log in, how do they create an account? What if users forgot their password? What if they inputted the wrong password? What should a user be able to do on each interface (add new list item > save; edit > save/delete)? So on, so forth. This is done the quickest with a pen and paper.
Step 5: Designing the Database
All right! After you planned out every possible scenario, take a look at it to determine what sort of data you would need to keep. For example, if your app requires users to create an account, you’d need to keep track of things such as the username, user ID, the user’s email, the password, whether user’s email is confirmed, when the account was created as well as every time the user has logged into your app.
If you’re building a Twitter clone, you’d need to know the tweet’s ID, the tweet’s content, when the tweet was published/retweeted, how many retweets it has, and how many stars it has. You’d also need to keep a record of a user’s retweets and stars.
You can draw an ERM (Entity-Relationship Model) diagram to map out the data relationship.
In addition, if you have any future features planned, this is the time to plan them into your database. Here is a nice article to check out while you design a database.
If the app you’re planning is going to interact with a server (e.g. if you’re building a full-stack web app) or if your app is going to interact with an API (e.g. you’re trying to get information from Yahoo! Weather ), then it’s likely a good idea to draw a sequence diagram for you to get a better idea of how the processes should operate.
Step 6: UX Wireframes
Okay, you have the back-end planned. Now, it’s time to plan your front-end. Hopefully, you’re still as excited as the minions above. You know what you need—now you have a much better idea of what your app should look like.
Since humans are mostly visual creatures, you’d have a better time understanding what you should do if you have a visual of every view you’ll be coding. However, if you’re like me and your drawing is so messy you can hardly understand the obscure piece of…cough masterwork…you’ve created, it’s naturally unwise to proceed with this step through abusing your poor artistic brain cells.
Step 6: Researching Solutions
Great! You’re done with the planning stage…but how are you supposed to code all that stuff?
An important skill you’ll have to learn as a programmer is to evaluate when you should use something another developer has already written, and when to build the function yourself.
Since everyone is building a unique app, not every use case is the same. Thus, you have to judge when to use an existing solution and when to build your own, and you’ll get better at doing so with experience.
Step 8: Building the App
Yes! You’re ready to build the app now! Here are some tips you should keep in mind when building your app.
You should focus on building the app with your developer function by function. Thus, if you’re not done with one task such as a commenting system, don’t suddenly start to build a user profile view. In other words, if you’re building a form, for example, you and your development should work on both the front and back-end code until the function is complete.
All in all, to keep track of your progress, you can write down a to-do list of functions and use it as a checklist.
Write Tests First
Unless your building a game app, it’s a good idea to write a test for your function first before you actually begin to code the feature. Bugs are inevitable, but testing will greatly reduce your mistakes and your chances of releasing buggy code to production.
Granted, writing unit tests take time and you may sometimes question whether it’s worth it. However, if you’re looking to build bigger projects in the future in which you’d continue to add new features, this may happen to your app:
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