With the exploding popularity of smartphones and tablets, mobile application development in Miami Coral Gables it is becoming a more and more popular medium of software creation. The creation of mobile applications development draws much of its roots from traditional software development. The end result, however, is software intended to utilize the unique features and hardware of mobile devices.

With desktop PC software development, programmers must create an application that can operate on a minimum set of hardware. The same goes for mobile applications, though the hardware variances in this instance are much more minimal. At the same time, the hardware on smartphones and tablets are nowhere near to the caliber of laptops and PCs, which means mobile apps development Miami Coral Gables must be designed to show optimum performance. For example, a gaming app would be limited in its graphical elements due to the limited graphics processors of mobile devices.

Solving the issue of performance on any given device is ultimately dependent on developing a mobile app natively on that device. This means designing the code specifically for the hardware on a particular device. In the instance of iOS devices, this proves quite easy as mobile developers only need versions of the app for the iPhone and iPad to achieve universal usability. Where Android devices are concerned, however, each smartphone and tablet are running on different hardware and varying versions of the operating system.


Mobile apps developments Miami Coral Gables are much like desktop software in that they’re designed using a wide range of programming languages and frameworks. While the most popular operating systems, iOS, and Android, have done an excellent job in standardizing the types of mobile app development available for programmers to make, apps can take on a wide range of shapes in some of the following ways:

  • Native mobile apps developments: These are apps created for a specific platform (iOS or Android) using the software development tools and languages supported by those operating systems. iOS uses Xcode and Objective-C, whereas Android uses Eclipse and Java.
  • HTML5 apps: Based on the near-universal standards of Web technologies, namely HTML5, JavaScript and CSS, this type of mobile app development takes a write-once-run-anywhere approach to mobile app development. Apps developed in this framework are cross-platform compatible and require only minimal changes to ensure complete functionality in each operating system.
  • Hybrid apps: These entail the creation of a container developed in the native system that makes it possible to embed an HTML5 app within it. This allows mobile apps developments to make use of the diverse and unique elements of each native system.




Also Mobile app development Miami Coral Gables requires access to software development kits (SDKs) that provide an environment through which programmers can design and test code in a simulated mobile environment. Creating an app development does not require full use of these kits as, for example, mobile games can be created entirely using Unity and then the Android SDK is used to simply ensure its deliverability on mobile devices.


Besides Mobile application development is in a constant state of change. Every six months a new operating system typically rolls out with unique features mobile apps can utilize. Developing for a specific version of the operating system or even for a native operating system will be much like the story of Goldilocks, requiring that they try out multiple solutions before finding the one perfect for their development needs.

What creators need to know.


Mobile app development Lesson 1: Focus on user experience

“The first [guideline] is reducing navigation that the users have to do by taking them directly to the content that they’re working with,” says Adam Blum, CEO of Rhomobile, makers of the Rhodes mobile development framework for mobile applications (Miami, Coral Gables). In a CRM application, for example, take users right to their contacts instead of making them wade through lists and tasks. Also, try basing the application’s navigation on what users did the last time; go with defaults.

Nokia, which has built smartphones based on the Symbian platform and is switching to Windows Phone 7, offers templates to assist in putting icons on screens. “[The icons] scale to the different screen sizes,” Fabbricino says. Developers must be concerned with integrating UI and application logic, as well as remain mindful of what an application is trying to do. “You don’t want to overload information, overload user interactions.”

At Callaway Digital Arts, which builds multimedia storytelling software for Apple’s iPhone and iPad, applications are tweaked for the different devices, such as offering shopping lists on the iPhone, which tends to be used in more on-the-go settings than the iPad. “We’re not just creating a single experience across all iOS platforms,” says Nicholas Callaway, president of the company. Callaway focuses on optimizing its applications in the rich media space. “That’s part of our art: knowing how to deliver the richest UX [user experience] and to push the boundaries of what the devices can do but still have them be [usable and reliable].”

Mobile app development lesson 2: Deal up front with memory and bandwidth constraints

Memory and network bandwidth issues abound with mobile devices. “The biggest [difference] that we see with our customers and with people doing the transition from desktop to mobile is that these mobile devices really do not have a lot of memory,” says Miguel de Icaza, vice president of developer platforms at Novell, which offers tools for building Google Android and Apple iOS applications.

Although a typical PC can have 8GB of memory, a smartphone might have just 128MB, he says. Thus, developers loading 100 images onto a phone would run out of memory. “One hundred images would require you to have a smartphone that doesn’t exist yet.” But accommodations can be made: “Instead of having full-resolution images, what [developers] need to do is have smaller resolution images,” he says.

Mobile app development Lesson 3: Choose carefully between native and Web development

Developers must decide whether to build applications leveraging native capabilities and have the application downloaded onto the device or to create Web apps that run via the mobile OS’s WebKit facility. With the latter, they appear to be stand-alone apps even though they use the WebKit browser services.

Mobile app development Lesson 4: Think about how to take advantage of location

Location services are becoming widespread in smartphones, giving developers something new to think through. “Leveraging location isn’t something that most vendors would take into account when building desktop or Web applications,” Lessard says.

Mobile app development lesson 5: Rely on server-side data synchronization

Proper data synchronization also is critical. “The way you look at synchronization is trying to rely on server-side policy,” says Nokia’s Fabbricino. “You really don’t try to take care of synchronization from a mobile side because that’s where you get corrupt data.” Caching data on the device is another option.

Mobile app development Lesson 6: Design and code for touch interfaces

Developers and designers building applications for small devices have to grasp touch interfaces, which requires “more of an understanding from a design and UX perspective” than it does understanding code, says Tina Unterlaender, director of mobile at AKQA Mobile, which makes iOS applications. Developers need to understand user flows first, then translate the basis of touch interfaces into coding language.

Mobile app development lesson 7: Don’t get too dependent on hardware performance

Handheld devices are increasingly using faster chips and are beginning to support graphics processors and hardware acceleration, boosting animation rendering. But Fabbricino tells developers not to be overzealous: “You have to understand when a user will benefit from that experience and take advantage of the hardware that’s underneath it.

Mobile app development Lesson 8: Expect users to make mistakes

Developers also should anticipate users pressing the wrong buttons, says Martin Wrigley, who chairs the Unified Testing Initiative, a consortium of mobile device and application makers. The smaller size of smartphones and the unfamiliarity most users have with touchscreens all but guarantee they’ll make input mistakes, so applications need to both be more tolerant of slip ups and help users recover without undue extra effort.

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